DEVIL'S ROAD

ISBN-10: 9574364607
ISBN-13: 978-9574364602
Published March 2020: Teijouan was a prosperous island-nation until the Event. Now it's a post-apocalyptic wilderness rendered uninhabitable by a ‘derangement field’ that drives people crazy the closer they get to the Event’s epicenter.

Was it an alien visitation, a breakdown in the laws of physics, or an experiment gone wrong? No one sent to find out ever came back to tell.

Broken out of jail by an insane oligarch, Dutch McGuire—getaway driver, carjacker and all-round badass—is tasked with one mission: investigate the mystery at the heart of Teijouan in order to win her freedom. But as cover, she must once again take part in the Devil’s Run, a road race circumnavigating the island in which the participants are as likely to be murdered by each other as by the huge alien beasts roaming the wastelands.


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DOOMSDAY GAME

Published May 1, 2019. 
THE THIRD AND FINAL VOLUME IN THE SAGA OF THE PATHFINDERS
It's the end of the world...again.
Over the years, the Pathfinders - each the sole survivor of a humanity-destroying apocalypse, but on different alternate Earths - have become a tight-knit team as they search for an alternate they, along with the Authority, might one day call home.
Now, at last, one has been found: an untrammeled alternate Earth on which humanity never evolved.
It can’t come soon enough. The polluted and mostly lifeless alternate on which the Pathfinders have made a comfortable, if temporary home, is no longer as safe as it was.
But just when their work seems over, new threats emerge. One comes from within the Authority itself, but the other is so completely unexpected that the Pathfinders are quickly overwhelmed. The race is on to deal with the final - and greatest - threat this rag-tag band of survivors have yet faced as they journey through alternate Earths rendered lifeless by rogue singularities or littered with ancient and perilous ruins. Faced with their own extinction, can they pull together one last time…as well as save the Authority from itself?
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GHOST FREQUENCIES

Published June 19, 2018. 
Susan MacDonald is desperate. Unless she makes a breakthrough soon, Ashford, the millionaire businessman financing her project, will shut it down and disband her research team.
She knows she’s close – that she’s on the verge of proving her theory of Retrocausality, which will enable her to harness quantum mechanics to produce a revolutionary new form of instantaneous communication – but results are proving frustratingly elusive.
The last thing Susan needs is a team of ghost hunters moving into her base of operations, Ashford Hall – a building with a troubled past.
Nor does she need the odd sounds – snatches of random conversation and even music – that are hampering her experiments; but does this interference represent the presence of ‘ghosts’ as some claim, deliberate sabotage as suggested by others, or is there an even more sinister explanation?
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SCIENCEVILLE & OTHER LOST WORLDS

A collection of two novelettes and three short stories published since 2015.
The stories are Scienceville, first published in Interzone; Senseless, firstpublished inShoreline of Infinity; The Ranch, first published in the anthology Thirty Years of Rain; Guatemala, previously unpublished; and The Long Fall, a story set in the Authority series.
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SURVIVAL GAME

Published 2017
In th sequel to Extinction Game, Katya is a scientist working on a top-secret project for the Russian Empire. She's also desperate. Due to her classified knowledge of alternative worlds, she's being blackmailed into working as a spy - and her father's life is at stake.
But Katya's assignment seems impossible. She must hunt down a mysterious artifact that could give the dying tzar his dearest wish - new life.
But it's hidden on an alternate Earth, on an American-controlled island. She'll have to go deep undercover to gain access to this prize. And Borodin, the tzar's ruthless spymaster, has his own reasons for needing the object.
However, ambition blinds these men to the facts. The artifact will call down terror from the depths of space. If they use it, the Russian Empire, the Americans' beleaguered territories and all linked versions of Earth face extinction.
Katya discovers the truth with Jerry, one of the Pathfinders on the island. Together they must stop the artifact being activated, at any cost. Two civilizations depend upon it.
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EXTINCTION GAME

Published 2014:
Jerry Beche is the last man on a desolated Earth. Years of wandering have proved to him no one else is left alive, so when against all the odds he's rescued, naturally his first thought is that he's lost his mind.
Instead, he finds he's been recruited by an organisation made up of people who are, like himself, the last men and women left alive - but from a potentially infinite number of other, post-apocalyptic Earths.
He's trained for the toughest conditions imaginable and takes part in missions, most of which consist of retrieving weapons and data from other, dying realities.
But what is the shadowy organization that rescued them? How do they access other timelines, and why do they need these instruments of death?
Accidents start plaguing their missions and Jerry suspects the organization is lying to them. As a dangerous situation spirals into fatal, who can he really trust?
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MARAUDER

The Fourth Book in the Shoal Sequence: published 2013.
Megan Jacinth has three goals, and they all seem unattainable.
First, she needs to find her oldest friend Bash, who she’d left for dead to save her own life. Then she needs Bash’s unique skill-set to locate an ancient space-faring entity.
Lastly she must use this Wanderer’s knowledge to save human-occupied worlds from an alien incursion.
Bash is also held captive by her greatest enemy: Gregor Tarrant.
Tarrant wants the Wanderer too, even more than he wants her life, with motives less pure than her own.
And he’s close to finding Megan’s most closely-guarded secret.
Megan finds Bash, but the person she’d known and loved is a husk of his former self. A race across space to reach the Wanderer seems Megan’s best option.
But this entity is also known as the Marauder, and is far from benign. The price for its secrets may be just too high. Megan should know, as she still bears the scars from their last encounter …
A STAND-ALONE NOVEL SET IN THE UNIVERSE OF THE SHOAL SEQUENCE
'Gibson has certainly proved himself a name to watch' - SFX
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THE THOUSAND EMPERORS

Published 2012. (A loose sequel to Final Days)
Archivist Luc Gabion has finally achieved his life's goal — of bringing down Winchell Antonov, head of the Black Lotus terrorist organisation, and the scourge of the Tian Di’s stellar empire for countless years.
But instead of feeling victorious, the encounter has left him scarred. Forcibly implanted with a technology far in advance of anything he's encountered before, Luc sees and hears things he knows he's not supposed to.
Worse, the technology is killing him, slowly. So when he finds himself investigating the murder of one of the Tian Di’s ruling clique, the Thousand Emperors, he knows he's in real trouble.
Any one of them could be the killer, and any one of them could have him put to death on a whim.
Worse, the dead man is the architect of the coming Reunification: two great civilisations, separated for centuries by old enmities, are about to reunite in a new age of peace and prosperity.
But it soon becomes clear that someone out there is willing to do anything to make sure that day never comes.
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‘High-octane action, terrific future tech and a superbly imagined alien civilisation …a page-turning belter’ - Daily Mail
‘A violent, inventive, relentlessly gripping adventure’ - The Times
‘Gibson has produced a seriously entertaining sci-fi page turner’ - SFX
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FINAL DAYS

Published 2011.
It’s 2235 and through the advent of wormhole technology more than a dozen interstellar colonies have been linked to Earth.
But this new mode of transportation comes at a price and there are risks. Saul Dumont knows this better than anyone. He’s still trying to cope with the loss of the wormhole link to the Galileo system, which has stranded him on Earth far from his wife and child for the past several years.
Only weeks away from the link with Galileo finally being re-established, he stumbles across a conspiracy to suppress the discovery of a second, alien network of wormholes which lead billions of years in the future.
A covert expedition is sent to what is named Site 17 to investigate, but when an accident occurs and one of the expedition, Mitchell Stone, disappears – they realise that they are dealing with something far beyond their understanding.
When a second expedition travels via the wormholes to Earth in the near future of 2245 they discover a devastated, lifeless solar system - all except for one man, Mitchell Stone, recovered from an experimental cryogenics facility in the ruins of a lunar city.
Stone may be the only surviving witness to the coming destruction of the Earth. But why is he the only survivor – and once he’s brought back to the present, is there any way he and Saul can prevent the destruction that’s coming?
'Relentlessly gripping adventure' - The Times
'...a gripping interplanetary saga close in tone to both Alistair Reynolds and Peter F Hamilton, but with enough edge and imagination to give it its own unique flavour...a seriously entertaining sci-fi pageturner.' - SFX
'Ambitious, clever and ultimately rewarding...Impressive.' - Starburst
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EMPIRE OF LIGHT

The third book of the Shoal Sequence: published 2010.
The nova war has begun to spread as the Emissaries wage a fierce and reckless campaign, encroaching on the area of space occupied by humanity and forcing the Shoal into a desperate retreat.
While Dakota goes in search of the entity responsible for creating the Maker caches, Corso, left in charge of a fleet of human-piloted Magi ships, finds his authority crumbling in the face of assassination attempts and politically-motivated sabotage.
If any hope exists at all, it lies in an abandoned asteroid a thousand light-years beyond the Consortium's borders, and with Ty Whitecloud, the only man alive with the skill to decipher the messages left behind by an ancient race of star travellers.
Unfortunately Whitecloud is locked in a prison cell aboard a dying coreship adrift in space, awaiting execution for war crimes against Corso's own people.
But if humanity has any hope of survival, Corso is going to have to find some way to keep him alive - and that's only if Dakota doesn't kill him first ...
'Relentlessly gripping adventure' - The Times
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NOVA WAR

The second book of the Shoal Sequence: published 2008
In Stealing Light, Dakota discovered the Shoal’s dark and dangerous secret, now she works towards stopping not only the spread of this knowledge, but also the onset of the Nova war.
Found adrift near a Bandati colony world far away from Consortium space, Dakota and Corso find themselves prisoners of the Bandati. It becomes rapidly clear to them, that the humanity’s limited knowledge of the rest of the galaxy – filtered through the Shoal – is direly inaccurate.
The Shoal have been fighting a frontier war with a rival species, the Emissaries, with their own FTL technology for over fifteen thousand years. Realising that the Shoal may be the Galaxy’s one chance at sustained peace, Dakota is forced to work with Trader to prevent the spread of deadly knowledge carried on board the Magi ships.
But it seems that the Nova War is inevitable…
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STEALING LIGHT

The first book of the Shoal Sequence: published 2007.
In the 25th century, only the Shoal possess the secret of faster-than-light travel, giving them absolute control over all trade and exploration throughout the galaxy.
This gives the Shoal absolute control over all trade and exploration throughout the galaxy. Mankind has meanwhile operated within their influence for two centuries, establishing a dozen human colony worlds scattered along Shoal trade routes.
Dakota Merrick, while serving as a military pilot, has witnessed atrocities for which this alien race is responsible. But the Shoal are not yet ready to relinquish their monopoly over a technology they acquired through ancient genocide.
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AGAINST GRAVITY

Published 2005.
It's the late twenty-first century, and Kendrick Gallmon, survivor of an infamous research facility called the Maze, is trying to pick up the pieces of his life, even though he knows the Labrat augments inside his body are slowly killing him.
Then one day his heart stops beating, forever, and a ghost urges him to return to the source of all his nightmares, a long-abandoned military complex filled with entirely real voices of the dead.
'Powerfully told, with room for an expansion of the story, this sf suspense thriller belongs in most libraries.' - Library Journal.
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ANGEL STATIONS

Published 2004.
Aeons ago a super-scientific culture known as 'Angels' had left incomprehensible relics all over the galaxy.
Among these phenomena were the Stationswhereby human spacecraft could jump instantly from one part of the galaxy to another. And from them the brilliant Angel technology could be explored and exploited.
One of these stations orbits the planet Kaspar, where the only other known sentient species outside Earth has been meticulously allowed to continue evolving in its own world of primitive ignorance.
But suddenly Kaspar's mysterious 'Citadel' has become the vital key to repelling the fast-approaching threat of the stellar burster. At what cost, though, to its native inhabitants ... and to the human residents of the orbiting Angel station?
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